Arrival
An empty reception. A dead exit. Find out what it needs before going deeper.
Find the exit. Understand the two circuits.
The building
has ears.
You have a weapon.
Be careful what you say with it.
Hold
your
breath.
It follows sight and sound.
Break the line. Close the door.
Give yourself somewhere to go.
Some things are better
left unexamined.
Original development renders. The opening corridor is illustrative project key art. These images are not gameplay footage.
An empty reception. A dead exit. Find out what it needs before going deeper.
Find the exit. Understand the two circuits.
A route through the story, not an in-game floor plan. Read the full game design ↗
The building has ears.
Now it has you.
One pistol. Two power switches.
Something between you and the exit.
An unpolished prerelease. Linux exercised; Windows cross-exported, not tested natively. Pacing, balance and audio review are still in progress.
The raw beta includes connected rooms, a compact pistol, battery-free flashlight, the Listener, tactical doors, two power switches, checkpoints and an ending. The intended 10–15 minute first play is not yet achieved or verified.
Godot 4.7.2 / Forward+. Minimum requirements are not established. See the documented performance measurements.
Created with GPT-6 Astra through Codex under the direction of marius4lui. Development status ↗